To reach the showdown
     
   
To reach the showdown "A" will have to stake 100 chips now, and a further 300 which "B" will certainly bet after the last card. If "B" does not get his straight, "A" will get back his 400 chips plus 50 which represents his net profit on the transaction. If "B" does get his straight, and if "A" does not improve to a full house or fours, "A" loses 400 chips. He is, in fact, risking 400 chips to win 50, an 8 to 1 on bet. It can't be worth it, and "A" should fold his three Queens, however nice they look, before the seventh card.

The exception is a small-limit game, or in Table Stakes where either "A" or "B" has only a few chips. Then "A" can reach the showdown cheaply and should stay.

Another type of cinch that is fairly common when the competitors are reduced to two is a hand that must win either high or low. Here again the holder should always raise the limit. He must get his stake back, and he may scare his opponent away and collect the entire pot.

Example. "A" has (3 2 4 6 7 Q 10. "B" has _? _? 2 3 J J_?. If "B" has a Jack or a deuce or a trey or another pair in the hole, "A" must win low since "B's" low hand cannot be better than Jack low. If "B" has three good low cards in the hole, then "A" must win high. "A" should, therefore, bet the limit, and if "B's" hand is something like 8 4 2 3 J J 9, he may not be willing to take the risk of calling and being beaten both ways.
     
   
     

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